After choosing your HQ and two squad options for the compulsory Reinforced Platoon selections in Bolt Action, you can then start to have some fun! First off in any list for me comes the weapon teams. These provide a bit more welly in small games, and give you some options for how you want to play a battle/ scenario, but keeps things cheap points-wise (and £££-wise) before you start adding artillery and vehicles to your force.
I've always felt that the 0-1 option for most team-based weapons was quite low. I completely understand that this was done to limit enormous abuse by some players who, if allowed more, would by inclination go in that direction. I have, however, welcomed the new force organisation charts that have appeared in more recent campaign books that have played around with these number more freely and allowed more scope and variation depending on the scenario or the historical forces involved. For now though, I still have one of each of the weapon teams that I want to include in my German force. I would like to include a couple more MMG/ static MG42 teams in the future- as the German army became more focused on defensive actions (and I have a late-war German force)- it feels like more MMG teams would be acceptable additions.
Panzerschreck Team
I don't like the Warlord panzerschreck models. I quite like the Artizan Designs ones, but when I saw the Empress Miniatures teams (and their WW2 Germans in general), I knew these were the ones. It's the earliest version panzerschreck, before a blast shield was added, so the poor operator had to wrestle on a gas mask and gloves before he could fire it! Not conducive to split-second reactive fire at the sudden appearance of Allied armoured vehicles, but at least they sorted this out in the later versions. Love Paul Hicks' sculpts, whatever he's doing, so these were a no-brainer.





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